Electromechanical and Solid State Pinball Solenoid Coil Charts
The
majority of coil part numbers indicate the construction method of the coil. The first letter or two indicates the type of sleeve or the position of the wire terminal lugs.
Bally/Williams pinball solenoid coils have places for three terminal lugs; left edge, middle, and right edge of the coil's plastic base. The positions are as viewed with the lug end of the coil facing you and the lugs on top of the plastic
coil base.
Example of a coil part number AE-23-800 In our example; 23=wire gauge; 800=number of turns of wire.
The 'AL' and 'AR' coils are used when the lugs on an 'AE' coil would be in the way of a metal coil mounting bracket or any other close mechanical device. Numbers
following a coil part number indicate the coil sleeve type used (metal sleeve, length), diode polarity, wire lug placement or length of the wire lug mounting insulator (coil base) (EX. AE-23-800-01).
AL has lugs on the left and middle. AE has lugs on left and right (both corners) AR has lugs on the right and middle of the base.
The next section of the coil part number is the wire gauge (the higher the wire gauge number, the smaller the diameter of wire), and the last digits indicate the number of turns of wire on the coil.
Lower number of turns equates to stronger pull in strength of the solenoid coil.
Flipper coils usually have two sets of part numbers (Ex. 21-550/26-1200) because they have two coil windings on the same coil body. The first set of part numbers indicate the strength of the flipper. The last set of numbers indicate the coil strength used to
hold the flipper fully upright. The number of wire turns on the second set of the flipper coil part number is always larger then the first number of wire turns because the coil does not need to be strong when holding the flipper upright. The second coil also
has to be able to be held in (activated) permanently without burning up the coil.
Gottlieb is always the exception to any industrial coin op coil or part number scheme. Their coil part numbers do not provide any useful information.
A substitute for Gottlieb coils can be found by matching a known good Gottlieb coil's ohmage with the ohmage of a Bally coil or by matching a typical coil's function.
Coil Body Differences - Bally and Gottlieb use the same coil body. A typical Williams or Data East coil uses a 1/16" shorter coil body.
Vast differences exist for coil stops between pinball manufacturers. These differences include stop height, width and mounting hole spacing.
Other pinball game and coin-op arcade technical info can be found on Pinball Medic's Tech Tips pages.
Pinball Type Abbreviations: EM = Electromechanical (score reels, relays) SS = Solid State (digital score displays, chips (integrated circuits)) VUK=Vertical Up Kicker G. P.=General Purpose Application
The charts below show solenoid coil numbers and typical application. They do not indicate Pinball Medic's current solenoid coil inventory. Pinball Medic Amusements does not have any Atari or Zaccaria pinball coils and will not repair these brands of pinball.
Pinball Coil Charts by Manufacture Index Chicago CoinZaccariaWilliams EM Pinball Solenoid Coils Chart
Coil Number
Typical Application
Late Model Solid State Pinball Game Flipper Coils (1990-Later)
A-22-550
Ball Release, Unit Step-up
FL11753 used for small flippers, parallel wound, "weak" flipper strength
(Yellow coil wrapper) - power 9.8 ohms; hold 165 ohms
FL24/600-30/2600 same as FL11722 except series wound
A2-26-1025
Chime
FL11630 "standard" flipper strength, parallel wound, used on nearly all system 11 games
(Red Coil Wrapper Color) - power 4.7 ohms; hold 160 ohms
A2-26-1300
Chime
FL23/600-30/2600 same as FL11630 except series wound
B-26-800
Score Drum, Unit Reset
FL15411 strong flipper, parallel wound, used for main flippers on Addam's Family,
Twilight Zone, etc. (Orange Coil
Wrapper Color) - power 4.2 ohms; hold 145 ohms
B-27-1100
Reset
FL11629 strongest Williams flipper, parallel wound, Used on most of the newest
WPC system games (Blue Coil Wrapper Color) - power 4 ohms; hold 132 ohms
B-28-1450
Score Drum Unit
B1-26-800
Score Drum, Unit Reset
Williams Old Coil Number to New Coil Cross-Reference Chart
C2-26-800
Bell, Chime
DC designates the coil is made for Direct Current instead of the 24 volt Alternating Current used
in most EM Pinballs. The coil has a diode across its terminals for DC.
Zaccaria coils numbers specify the diameter of the wire and the number of turns. Example: D. 50 - S. 1600
The D. in the coil part number is the diameter of the wire in the coil in millimeters multiplied by 100.
The S. number is the number of turns of wire in the coil.
i.e. D=50 & S=1600 then a coil with .5mm diameter wire or approximately a 24 Gauge wire size with 1600 turns of wire should be used.
Flipper coils usually have two sets of coil numbers because they contain two coils of wire on the same solenoid coil form.
When substituting another brand of coil for a Zaccaria pinball coil, it is better to go down on the gauge of wire (larger sized wire) then change the number to turns on a coil. i.e. coil calls for 27 Gauge wire. However, a 26 gauge wire is the more common
size, then a 26 Gauge wire should be used instead of a 28 or higher gauge wire. A large diameter wire can take more current flow without heating up then a small diameter wire. The number of turns on a coil (S value) dictates the strength of the pull in
force of the coil (lower number of turns = stronger pull in or coil strength).
To find a Williams substitute coil number use the AWG spec from the National Bureau of Standards Chart below:
Solenoid Coil Sleeve Chart
All new replacement solenoid coils are shipped with the proper length and style of coil sleeve. Replacing old dirty coil sleeves and cleaning the coil plunger are the least expensive ways to cure sluggish solenoids.
Replacement of metal coil sleeves with plastic sleeves is mandatory as the nylon plastic sleeves perform better and last longer.
1-3/4"
This 1-3/4" nylon coil sleeve is the most commonly used length on all brands of pinball machines.
Typically found on pop bumpers, slingshots, kickers, and early solid state and electromechanical flipper assemblies. Reference Part Numbers: Williams/Bally 03-7066.
Stern/Sega/Data East 545-5411-00.
2-3/16" This nylon sleeve is used on Williams post- 1980, Bally post- 1988, Stern post- 1999, Data East, and Sega flipper assemblies.
This is the standard flipper coil sleeve replacement for all newer model solid state pinball machines.
Reference Part Numbers: Williams/Bally 03-7066-5.
2-1/4" This is the proper nylon coil sleeve for Williams System 6 and System 7 flipper assemblies.
This coil sleeve is slightly longer than the much more common 2-3/16" sleeve. The extra 1/16 inch is needed to keep the flipper plunger return spring from getting wedged between the plunger and coil.
2-1/16" nylon coil sleeve with a 3/16" flange.
Williams/Bally Reference Part Number 03-7067-3.
Flipper Shaft Bushings
These are not coil sleeves. We simply don't have another place to put this info.
Stern/Sega &
Data East #545-5070-00.
03-7568 Flipper Bushing
Used on all Williams pinball machines from 1980 to 1999.
Used on all Bally pinball machines from 1989 to 1999.
Williams/Bally reference #03-7568.
03-6014 and A-2408 Flipper Bushing
Williams nylon flipper bushing used on all games from
Post Time (04/69) to Laser Ball (12/79).
Williams Reference #03-6014.
Gottlieb Reference Number - Gottlieb A-2408.
The following info has not been verified. Check the lenght of your bushing before ordering.
1969-04 Post Time, 1969-05 Suspense, 1969-06 Smart Set, 1969-09 Paddock, 1969-10 Expo, 1969-10 Roto, 1969-12 Set Up, 1969-12 Seven Up, 1970-01 Gay 90's, 1970-03 4 Aces, 1970-04 Jive Time, 1970-04 Rock 'N Roll, 1970-06 Aces & Kings, 1970-09 Strike Zone, 1970-10 Straight Flush, 1970-11 3 Jokers, 1970-12 Dipsy Doodle, 1971-02 Solids N Stripes, 1971-03 Doodle Bug, 1971-03 Love Bug, 1971-04 Gold Rush,
1971-04 Jackpot, 1971-08 Klondike, 1971-08 Planets, 1971-08 Yukon, 1971-08 Zodiac, 1971-10 Stardust, 1971-10 Yukon Special, 1972-01 Olympic Hockey, 1972-03 Granada, 1972-03 Spanish Eyes, 1972-05 Honey, 1972-05 Winner, 1972-08 Super Star,
1972-09 Big Star, 1972-09 Fan-Tas-Tic, 1972-12 Swinger, 1973-01 Travel Time, 1973-02 Fun-Fest, 1973-02 Summer Time, 1973-03 Match Race, 1973-05 Gulfstream, 1973-05 Tropic Fun, 1973-06 Jubilee, 1973-06 Skee Skill, 1973-09 Darling, 1973-10 OXO, 1974-01 Star Action, 1974-01 Tramway, 1974-02 Triple Action, 1974-03 Dealer's Choice, 1974-05 Skylab, 1974-07 Spacelab, 1974-07 Strato-Flite,
1974-10 Super-Flite, 1974-11 High Ace, 1974-11 Lucky Ace, 1974-12 Star Pool, 1975-03 Satin Doll, 1975-04 Big Ben, 1975-05 Pat Hand, 1975-07 Valencia, 1975-08 Triple Strike, 1975-09 Black Gold, 1975-09 Little Chief, 1975-12 Toledo, 1976-01 Space Mission,
1976-06 Space Odyssey, 1976-07 Aztec, 1976-11 Aztec, 1976-12 Blue Chip, 1976-12 Grand Prix, 1977-04 Liberty Bell, 1977-05 Big Deal, 1977-06 Hot Tip, 1977-07 Lucky Seven, 1977-08 Rancho, 1977-09 Argosy, 1977-10 Wild Card, 1977-11 Hot Tip, 1977-12 Road Champion,
1978-03 Lucky Seven, 1978-05 Contact, 1978-05 World Cup, 1978-08 Disco Fever, 1978-10 Pokerino, 1978-11 Phoenix, 1979-01 Flash, 1979-03 Stellar Wars, 1979-06 Rock 'N Roll, 1979-07 Tri Zone, 1979-09 Time Warp, 1979-12 Gorgar, 1979-12 Laser Ball
Important Note on Flipper Bushings:
Worn out or wrong type of Flipper bushings cause "flipper scrapes".
Check to see if your flippers ever contact the playfield. If they do then replace both flipper bushings immediately. Scrapes caused by the plastic flipper or its metal
mounting bracket can't be refurbished.
Often route people and other repair shops install the wrong bushing type for the pinball they are working on. Check and double check the flippers to make sure they have enough clearance between the flipper and the playfield. Playfield damage caused by flipper
movement can be prevented, but not restored.
Electro-Magnetic Coils
20-10179
Magnet coil used on Tales of the Arabian Nights and Theatre of Magic.
Williams/Bally reference #20-10179.
Williams/Bally Magnet Coil 20-10197
This is the magnet coil used on:
Theatre Of Magic, Champion Pub, No Fear, Tales of the Arabia Nights, Cirques Voltaire, Star Wars Episode 1
20-9247
Magnet coil used on many machines such as The Addams Family, Theatre of Magic, World Cup Soccer, and Twilight Zone.
Williams/Bally reference #20-9247.
A-15685
Magnet coil used on Williams High Speed II - The Getaway supercharger ramp.