Electromechanical and Solid State Pinball Solenoid Coil Charts
Pinball Medic Amusements Pinball Solenoid Coil ChartsThe majority of coil part numbers indicate the construction method of the coil. The first letter or two indicates the type of sleeve or the position of the wire terminal lugs.

Bally/Williams pinball solenoid coils have places for three terminal lugs; left edge, middle, and right edge of the coil's plastic base. The positions are as viewed with the lug end of the coil facing you and the lugs on top of the plastic coil base.

Example of a coil part number AE-23-800   In our example; 23=wire gauge; 800=number of turns of wire.

The 'AL' and 'AR' coils are used when the lugs on an 'AE' coil would be in the way of a metal coil mounting bracket or any other close mechanical device.  Numbers following a coil part number indicate the coil sleeve type used (metal sleeve, length), diode polarity, wire lug placement or length of the wire lug mounting insulator (coil base) (EX. AE-23-800-01).

AL has lugs on the left and middle.
AE has lugs on left and right (both corners)
AR has lugs on the right and middle of the base.

The next section of the coil part number is the wire gauge (the higher the wire gauge number, the smaller the diameter of wire), and the last digits indicate the number of turns of wire on the coil. Lower number of turns equates to stronger pull in strength of the solenoid coil.

Flipper coils usually have two sets of part numbers (Ex. 21-550/26-1200) because they have two coil windings on the same coil body. The first set of part numbers indicate the strength of the flipper. The last set of numbers indicate the coil strength used to hold the flipper fully upright. The number of wire turns on the second set of the flipper coil part number is always larger then the first number of wire turns because the coil does not need to be strong when holding the flipper upright. The second coil also has to be able to be held in (activated) permanently without burning up the coil.

Gottlieb is always the exception to any industrial coin op coil or part number scheme.  Their coil part numbers do not provide any useful information.
A substitute for Gottlieb coils can be found by matching a known good Gottlieb coil's ohmage with the ohmage of a Bally coil or by matching a typical coil's function.

Coil Body Differences - Bally and Gottlieb use the same coil body. A typical Williams or Data East coil uses a 1/16" shorter coil body.
Vast differences exist for coil stops between pinball manufacturers. These differences include stop height, width and mounting hole spacing.

Solenoid coil sleeve, coil magnet and flipper bushing  information.

Other pinball game and coin-op arcade technical info can be found on Pinball Medic's Tech Tips pages.

Pinball Type Abbreviations:
EM = Electromechanical
(score reels, relays)   SS = Solid State (digital score displays, chips (integrated circuits))
VUK=Vertical Up Kicker   G. P.=General Purpose Application

The charts below show solenoid coil numbers and typical application. They do not indicate Pinball Medic's current solenoid coil inventory.
Pinball Medic Amusements
does not have any Atari or Zaccaria pinball coils and will not repair these brands of pinball.
Pinball Coil Charts by Manufacture Index
WILLIAMS PINBALL SOLENOID COIL CHART  BALLY PINBALL COIL INFORMATION CHART   Chicago Coin  GOTTLIEB COIL RESISTANCE CHARTS  Zaccaria
Williams EM Pinball Solenoid Coils Chart
Coil Number Typical Application Late Model Solid State Pinball Game Flipper Coils (1990-Later)
A-22-550 Ball Release, Unit Step-up FL11753 used for small flippers, parallel wound, "weak" flipper strength (Yellow coil wrapper) - power 9.8 ohms; hold 165 ohms
A-23-600 Ball Ejector, Unit Step-up FL11722  "weak" flipper strength, parallel wound (Green Coil Wrapper Color) power stroke coil 6.2 ohms; hold flipper upright coil 160 ohms
A2-23-750 Knocker, Bell FL24/600-30/2600 same as FL11722 except series wound
A2-26-1025 Chime FL11630 "standard" flipper strength, parallel wound, used on nearly all system 11 games (Red Coil Wrapper Color) - power 4.7 ohms; hold 160 ohms
A2-26-1300 Chime FL23/600-30/2600 same as FL11630 except series wound
B-26-800 Score Drum, Unit Reset FL15411 strong flipper, parallel wound, used for main flippers on Addam's Family, Twilight Zone, etc.   (Orange Coil Wrapper Color) - power 4.2 ohms; hold 145 ohms
B-27-1100 Reset FL11629 strongest Williams flipper, parallel wound, Used on most of the newest WPC system games (Blue Coil Wrapper Color) - power 4 ohms; hold 132 ohms
B-28-1450 Score Drum Unit
B1-26-800 Score Drum, Unit Reset Williams Old Coil Number to New Coil Cross-Reference Chart
C2-26-800 Bell, Chime DC designates the coil is made for Direct Current instead of the 24 volt Alternating Current used in most EM Pinballs.  The coil has a diode across its terminals for DC.
FL-20-300/28-400 Flipper SA-23-850DC ~ AE-23-800-01
FL-21-375/28-400 Flipper SA3-23-850DC ~ AE-23-800-04
FL-26-950/250 Step-up SA2-23-850DC ~ AE-23-800-05
G-21-400 Horse Race Ball Shooter SG-23-850DC ~ AE-23-800-06
G-22-550 Jet Bumper, Drop Target, Reset SA4-23-850DC ~ AE-23-800-07
G-23-750 Jet Bumper, Ball Ejector, Kicker Coil Prefix   /  Matching Coil Sleeve chart
"=inch
SG-23, SG-1-23, SF-20  /  1 3/4" plastic
SA-23  /  1 3/4" aluminum
SA-2-23  /  2 3/4" plastic flanged
SA-3-23, SFL-19  /   2 1/4" plastic
SA-4-23  /  2" plastic flanged
FL-23  /  2 3/16" plastic
COIL SLEEVE INFO
Pinball Medic's Williams coil data charts
G-23-750-DC DC Jet Bumper, Kicker
Return to Top Solenoid Coil Sleeve Chart

Bally, Gottlieb, Williams, Stern, Data East flipper sleeve info

Bally EM Pinball Coil Chart Old Bally Coil Number to New Coil Cross-Reference Charts
(Old Bally Coil Chart information is originally from a Bally Chart dated Jan. 6, 1971)
Coil Number Typical Application Old ~ New Coil Number Old ~ New Coil Number
A-25-850 Outhole Kicker CO-25A-7 ~ A-25-1050 E-184-241 ~ AF-25-600/31-1000
A-25-950 Outhole Kicker CO-25GG-7 ~ B-25-925 E-184-243 ~ A-26-1200
A-25-1000 Thumper Bumper CO-25H-7 ~ BC-25-925 E-184-248 ~ FC-30-1300
A-26-1100 Outhole Kicker CO-26A-9 ~ A-26-1100 E-184-249 ~ BF-28-1500
A-26-1200 Sling Shot CO-26GG-9 ~ B-26-1100 E-184-250 ~ D-30-700
A-27-1100 Kickout CO-27R-11 ~ C-27-1000 E-184-252 ~ BB-26-655/32-1245
A-28-1900 CO-28R-15 ~ C-28-1100 E-184-254 ~ FC-30-1400
AF-25-500/28-1000 Flipper E-184-41 ~ BF-27-1250 E-184-257 ~ AP-25-1050
AF-25-600/28-800 Flipper E-184-46 ~ EA-30-1150 E-184-260 ~ B-28-1600
AF-25-600/31-1000 Flipper E-184-47 ~ EA-32-1550 E-184-261 ~ AP-31-3000
AF-26-650/28-800 Flipper E-184-55 ~ B-29-1200 E-184-262 ~ A-26-1200
AF-26-750/28-800 Flipper E-184-56 ~ A-27-1100 E-184-263 ~ AF-27-775/31-861
AF-27-1000/32-1300 Flipper E-184-74 ~ CF-28-1025 E-184-264 ~ A-28-1900
AK-27-1300 Knocker E-184-75 ~ E-32-1700 E-184-265 ~ AF-25-600/31-1000
AP-25-850 Outhole Kicker E-184-112 ~ EA-29-950 E-184-266 ~ D-29-675
AP-26-1200 Disappearing Post E-184-135 ~ BA-25-925 E-184-268 ~ AF-26-750/31-900
AP-27-1300 Thumper Bumper, Sling Shot E-184-155 ~ D-27-425 E-184-269 ~ FC-33-2600
B-25-750 E-184-156 ~ D-28-500 E-184-270 ~ AB-31-3000
B-25-925 E-184-160 ~ B-25-750 E-184-271 ~ AK-24-750
B-26-1100 Ball Count, Bonus, Credit Units Step-up E-184-175 ~ AP-27-1300 E-184-272 ~ A-25-1000
B-27-1300 Free Ball Escape, Stepping Unit E-184-180 ~ CE-33-4800 E-184-274 ~ FC-32-2100
BA-25-925 E-184-190 ~ AF-25-600/31-1000 Chicago Coin EM Pinball Coil Chart
Coil Number Typical Application
FJ-24-850 Thumper Bumper
FJ-25-1050 Action Kicker
FJ-26-1200 Ball Saver
FJ-29-400/21-375 Flipper
H-26-650 Unit Reset
J-22-500 Player Control Unit Step-up
J-22-550 Ball Return, Unit Step-up
J-23-700 Match Unit (00-90 Unit)
J-23-750 Action Kicker
J-24-850 Thumper Bumper
J-26-800 Ball Kicker
J-27-1700
J-28-1700 Pop-Up Target
J-29-400/21-375 Flipper
J-29-400/22-400 Flipper
N-24-700 Scoring Drum Unit
N-24-700-X Scoring Drum Unit
N-26-1000 Knocker, Chime
NA-26-900-X Scoring Drum Unit
BA-26-1040 E-184-204 ~ AF-27-1000/32-1300
BC-25-925 E-184-205 ~ B-27-1300
BF-27-1250 E-184-206 ~ CD-29-1600
C-27-1000 Knocker E-184-207 ~ A-27-1400
C-27-1300 E-184-213 ~ A-27-1300
C-28-1100 Ball Count, Bonus, Credit Units Reset E-184-218 ~ F-31-1500
CB-31-2000 Bell E-184-224 ~ F-31-2100
CC-31-2000 Chime E-184-231 ~ CA-29-800/31-900
CD-29-1600 Ball Count, Bonus, Credit Units Step-up E-184-235 ~ AK-25-1050
CG-29-1600 Chime E-184-236 ~ J-28-1100
N-21-650 Drop Target E-184-237 ~ BA-26-1040
N-24-800 Drop Target
Return to Top PINBALL MEDIC AMUSEMENTS COIL CROSS-REFERENCE CHARTS Pinball Medic Bally pinball solenoid coil data charts

Gottlieb EM Pinball Coil Chart
Catalog Number Typical Application Catalog Number Typical Application Coil Resistance
(Ohms)
Wire Gauge-
Number of Turns
Coil Wrapper Color
A-489 gate A-1496 General Purpose 2.95 23-635 YELLOW
A-1084 A-4893 G. P. 2.1 22-535 RED
A-1118 bank relay, bonus control A-5194 G. P. 4.5 24-780 BLUE
A-1119 rollover relay A-5195 G. P. 12.3 26-1305 WHITE
A-1496 replay unit step up, stepping unit step-up, hole kicker, bonus step-up (advance coil), player unit step-up, ball return A-16570
A-16890
A-17876
G. P.
G. P. / Relay
G. P.
15.5
231
24
27-1450
35-4000
28-1750
GREEN
ORANGE
TAN
A-1856 A-17891 5 Target Reset 3.35 22-850 WHITE
A-3498 A-18102 3/7(X2) Target Reset 9 24-1430 RED
A-3890 A-18318 4 Target Reset 6.7 24-1130 ORANGE
A-3891 A-18642 Trip/Relay 58 33-1590 WHITE
A-4893 pop bumper, multiple hole kicker A-19300 G. P. 7.8 25-1075 ORANGE
A-5141 flipper A-19508 Target Trip / Relay 35 32-1250 YELLOW
A-5143 bell, knocker A-20558 Relay 156 34-3400 WHITE
A-5193 ten step unit A-21741 VUK 2.5 23-575 ORANGE
A-5194 replay unit reset, slingshot kicker,
hole kicker, subtract bonus
A-26450 G. P. 42 29-2400 PINK
A-5195 ball stop, chime A-26451 G. P. 65.8 30-3000 BLUE
A-5196 bank set up A-26452 Target Trip / Relay 137 35-2450 PINK
A-5197 roto unit, bank set up A-26926 3 Target Reset 32.8 27-2650 BLUE
A-5662 A-27926 G. P. 64.7 29-3475 BLUE
A-6698 A-30297 G. P. 66.5 30-2750 BLUE
A-6821
A-7676 GOTTLIEB FLIPPER COILS
A-7677 coin lockout Catalog Number Typical Application Pull-In / Hold Coil
(Ohms)
Wire Gauge /
Number of Turns
Coil Wrapper Color
A-7687 A-17875 Flipper 2.4 / 40 24-560/
31-1100
YELLOW
A-7688 A-20095 Super Flipper 1.55 / 35.5 22-450/
31-900
RED
A-7800 bank set up A-24161 Small Flipper 2.2 / 40 23-520/
31-1050
BLUE
A-7833 A-9479 drop target bank reset, sequence bank reset A-25959 Flipper 3.85 / 202 22-445/
30-1225
RED
A-7834 A-9736  coin lockout A-26646 Flipper 4.57 / 201 25-725/
33-3470
BLUE
A-7835 A-9740  vari-target reset A-27642 Flipper 9.1 / 203 27-950/
33-3700
YELLOW
A-7836 A-9740  vari-target reset A-27643 Flipper 11.59 / 269 28-960/
33-4700
WHITE
A-7837 A-12092  chime A-28740 Flipper 6.02 / 207 26-790/
33-3600
TAN
A-7846 A-15259  scoring unit A-29876 Flipper 2.36 / 202 23-560/
33-3325
ORANGE
A-7847 A-15555  drop target bank reset A-30468 Flipper 11.59 / 269 28-960/
33-4700
WHITE
A-8447 COIL BODY DIFFERENCES - Bally and Gottlieb use the same coil body.
A typical Williams or Data East coil uses a 1/16" shorter coil body.
A-31272 Flipper 44.8 / 268 30-2200/
34-3575
BLUE
Return to Top Pinball Medic Gottlieb coil charts

Equivalent Gottlieb Solenoid & Relay Coil Substitution Chart
Gottlieb Equivalent Coil Part Numbers Typical Application Coil Type
A-1541, A-1657, A-1546 Flipper Solenoid
A-5193, A-3104 Reel Drive Solenoid
A-5193, A-1943, A-622, A-1119, A-12092 Chime Solenoid
A-5196, A-1318, A-9479, A-15555 Bank Step-Up, Bank Reset Solenoid
A-6698, A-7846, A-9740 Credit Hold, Pop Relay, Vari-Target Relay
A-6821, A-5457 General Purpose Relay
A-9738, A-7836, A-3498 110 Volt Relay Hold, 30 Volt Hold
(May not be equivalent coils as they indicate mismatched coil voltages.)
Relay
A-9479, A-5196, A-1318, A-15555 Bank Reset Solenoid
R20-1, A-9746 30 Volt Hold Relay
R20-2, A-7688, A-487, A-9733 Interlock, Series, 'R' Relay Relay
R20-3, A-9742, A-7834, A-1084 Tilt Relay
R20-4, A-5662, A-7676, A-3891, A-489, A-9735, A-7835 Pop Bumper, Coin Lockout, Tilt, Start, Interlock
(long activation relays)
Relay
R20-5, A-9736, A-7677 30 Volt Hold, Alternate Relay, Coin Lockout Relay
R20-6, A-5294, A-3890 'R' Relay, Start Relay Relay
A20-2, A-17875 (use the low ohmage (high power) coil winding only)    Counter Solenoid
A20-4, A-5197, A-7800, A-1640 Bank Reset, Bank Step-Up, Roto Target, Turret Shooter Solenoid
A20-6, A-5143, A-5194, A-940, A-1448, A-3537, A-2563 Reset, Kicker, Bell, Knocker Solenoid
A20-8, A-4893, A-939, A-2435 Bell, Pop Bumper, Hole Eject Solenoid
Return to Top   Pinball Gottlieb pinball solenoid coil charts

Zaccaria Pinball Coils
Zaccaria coils numbers specify the diameter of the wire and the number of turns. Example: D. 50 - S. 1600

The D. in the coil part number is the diameter of the wire in the coil in millimeters multiplied by 100.
The S. number is the number of turns of wire in the coil.
i.e. D=50 & S=1600 then a coil with .5mm diameter wire or approximately a 24 Gauge wire size with 1600 turns of wire should be used.

Flipper coils usually have two sets of coil numbers because they contain two coils of wire on the same solenoid coil form.

When substituting another brand of coil for a Zaccaria pinball coil, it is better to go down on the gauge of wire (larger sized wire) then change the number to turns on a coil. i.e. coil calls for 27 Gauge wire. However, a 26 gauge wire is the more common size, then a 26 Gauge wire should be used instead of a 28 or higher gauge wire. A large diameter wire can take more current flow without heating up then a small diameter wire.
The number of turns on a coil (S value) dictates the strength of the pull in force of the coil (lower number of turns = stronger pull in or coil strength).
To find a Williams substitute coil number use the AWG spec from the National Bureau of Standards Chart below:
AWG commonly used wire gauges Diameter of Wire in mm Common Zaccaria Coil Numbers Williams Coil Substitution (Approximated.)
20 0.813  
21 0.724 D. 71 - S. 1700 21 - 1700
22 0.643  
23 0.574
24 0.511 D. 50 - S. 1600 24 -1600 or A 24 -1400
25 0.455 D. 45 - S. 1000 25 - 1000
26 0.404 D. 40 - S. 1200 26 - 1200
27 0.361  
28 0.320
29 0.287
30 0.254
31 0.142 Return to Top

Solenoid Coil Sleeve Chart
All new replacement solenoid coils are shipped with the proper length and style of coil sleeve.
Replacing old dirty coil sleeves and cleaning the coil plunger are the least expensive ways to cure sluggish solenoids.
Replacement of metal coil sleeves with plastic sleeves is mandatory as the nylon plastic sleeves perform better and last longer.
1 1/4 inch pinball coil sleeve
1-3/4"
This 1-3/4" nylon coil sleeve is the most commonly used length on
all brands of pinball machines.
Typically found on pop bumpers, slingshots, kickers, and early solid state and electromechanical flipper assemblies.
Reference Part Numbers:
Williams/Bally 03-7066. Stern/Sega/Data East 545-5411-00.
Williams/Bally 03-7066-5 coil sleeve
2-3/16"
This nylon sleeve is used on Williams post- 1980, Bally post- 1988, Stern post- 1999, Data East,
and Sega flipper assemblies.
This is the standard flipper coil sleeve replacement for all newer model solid state pinball machines.

Reference Part Numbers:
Williams/Bally 03-7066-5.
two and one quarter inch coil sleeve
2-1/4"
This is the proper nylon coil sleeve for
Williams System 6 and System 7 flipper assemblies.

This coil sleeve is slightly longer than the much more common 2-3/16" sleeve. The extra 1/16 inch is needed to keep the flipper plunger return spring from getting wedged between the plunger and coil.
03-7067-3 nylon coil sleeve with a 3/16 inch flange
2-1/16"
nylon coil sleeve with a 3/16" flange.

Williams/Bally Reference Part Number
03-7067-3.
Flipper Shaft Bushings
These are not coil sleeves. We simply don't have another place to put this info.
545-5070-00 bushing
Stern/Sega &
Data East #545-5070-00.
03-7568 Flipper Bushing
03-7568 Flipper Bushing

Used on all Williams pinball machines from 1980 to 1999.
Used on all Bally pinball machines from 1989 to 1999.

Williams/Bally reference #03-7568.
03-6014 and A-2408 flipper Bushing
03-6014 and A-2408 Flipper Bushing
Williams nylon flipper bushing used on all games from
Post Time (04/69) to Laser Ball (12/79).

Williams Reference #03-6014.
Gottlieb Reference Number - Gottlieb A-2408.

The following info has not been verified. Check the lenght of your bushing before ordering.
1969-04 Post Time, 1969-05 Suspense, 1969-06 Smart Set, 1969-09 Paddock, 1969-10 Expo, 1969-10 Roto, 1969-12 Set Up, 1969-12 Seven Up, 1970-01 Gay 90's, 1970-03 4 Aces, 1970-04 Jive Time, 1970-04 Rock 'N Roll, 1970-06 Aces & Kings, 1970-09 Strike Zone, 1970-10 Straight Flush, 1970-11 3 Jokers, 1970-12 Dipsy Doodle, 1971-02 Solids N Stripes, 1971-03 Doodle Bug, 1971-03 Love Bug, 1971-04 Gold Rush, 1971-04 Jackpot, 1971-08 Klondike, 1971-08 Planets, 1971-08 Yukon, 1971-08 Zodiac, 1971-10 Stardust, 1971-10 Yukon Special, 1972-01 Olympic Hockey, 1972-03 Granada, 1972-03 Spanish Eyes, 1972-05 Honey, 1972-05 Winner, 1972-08 Super Star, 1972-09 Big Star, 1972-09 Fan-Tas-Tic, 1972-12 Swinger, 1973-01 Travel Time, 1973-02 Fun-Fest, 1973-02 Summer Time, 1973-03 Match Race, 1973-05 Gulfstream, 1973-05 Tropic Fun, 1973-06 Jubilee, 1973-06 Skee Skill, 1973-09 Darling, 1973-10 OXO, 1974-01 Star Action, 1974-01 Tramway, 1974-02 Triple Action, 1974-03 Dealer's Choice, 1974-05 Skylab, 1974-07 Spacelab, 1974-07 Strato-Flite, 1974-10 Super-Flite, 1974-11 High Ace, 1974-11 Lucky Ace, 1974-12 Star Pool, 1975-03 Satin Doll, 1975-04 Big Ben, 1975-05 Pat Hand, 1975-07 Valencia, 1975-08 Triple Strike, 1975-09 Black Gold, 1975-09 Little Chief, 1975-12 Toledo, 1976-01 Space Mission, 1976-06 Space Odyssey, 1976-07 Aztec, 1976-11 Aztec, 1976-12 Blue Chip, 1976-12 Grand Prix, 1977-04 Liberty Bell, 1977-05 Big Deal, 1977-06 Hot Tip, 1977-07 Lucky Seven, 1977-08 Rancho, 1977-09 Argosy, 1977-10 Wild Card, 1977-11 Hot Tip, 1977-12 Road Champion, 1978-03 Lucky Seven, 1978-05 Contact, 1978-05 World Cup, 1978-08 Disco Fever, 1978-10 Pokerino, 1978-11 Phoenix, 1979-01 Flash, 1979-03 Stellar Wars, 1979-06 Rock 'N Roll, 1979-07 Tri Zone, 1979-09 Time Warp, 1979-12 Gorgar, 1979-12 Laser Ball

Important Note on Flipper Bushings:
Worn out or wrong type of Flipper bushings cause "flipper scrapes".
Check to see if your flippers ever contact the playfield. If they do then replace both flipper bushings immediately. Scrapes caused by the plastic flipper or its metal mounting bracket can't be refurbished.
Often route people and other repair shops install the wrong bushing type for the pinball they are working on. Check and double check the flippers to make sure they have enough clearance between the flipper and the playfield. Playfield damage caused by flipper movement can be prevented, but not restored.
Electro-Magnetic Coils
20-10179 magnetic coil
20-10179
Magnet coil used on Tales of the Arabian Nights and Theatre of Magic.

Williams/Bally reference #20-10179.
Williams/Bally Magnet Coil 20-10197
Williams/Bally Magnet Coil 20-10197

This is the magnet coil used on:
Theatre Of Magic, Champion Pub, No Fear, Tales of the Arabia Nights, Cirques Voltaire, Star Wars Episode 1
Williams/Bally 20-9247 Magnet coil
20-9247
Magnet coil used on many machines such as The Addams Family, Theatre of Magic, World Cup Soccer, and Twilight Zone.

Williams/Bally reference #20-9247.
Williams A-15685 magnet coil
A-15685
Magnet coil used on Williams High Speed II - The Getaway supercharger ramp.

Williams reference #A-15685.
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Flipper coil

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sa3-23-900 DC coil

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